sparkle-engine

Interface ICollisionOptions

interface ICollisionOptions {
    engine?: SparkleEngine;
    offset?: Vector2;
    position?: Vector2;
    resident?: boolean;
    rotation?: number;
    scale?: Vector2;
    shape?: Vector2[];
    skew?: Vector2;
    tags?: string[];
}

Hierarchy (view full)

Properties

engine?: SparkleEngine
offset?: Vector2
position?: Vector2
resident?: boolean
rotation?: number
scale?: Vector2
shape?: Vector2[]
skew?: Vector2
tags?: string[]