ProtectedusedProtectedusedProtectedcreateProtectedcreateOptionalcustomShader: GLShader | CustomGlShaderProtectedfindOptionalcustomShader: GLShader | CustomGlShaderOptionalcustomShader: GLShader | CustomGlShaderOptional custom shader.
True if already bound, otherwise false.
Protectedprepare
Checks if the given shader is the same as the currently bound shader.