ProtectedusedProtectedusedProtectedcreateThe WebGLTexture to map.
The index for the transform matrix in MatrixStore.
Left UV mapped coordinate (default 0).
Top UV mapped coordinate (default 0).
Right UV mapped coordinate (default 1).
Bottom UV mapped coordinate (default 1).
The tint color as packed ABGR uniform uint32 (default 0xFFFFFFFF).
OptionalcustomShader: GLShader | CustomGlShaderOptionalcustomShader: GLShader | CustomGlShaderChecks if the given shader is the same as the currently bound shader.
OptionalcustomShader: GLShader | CustomGlShaderOptional custom shader.
True if already bound, otherwise false.
Draws a textured sprite via instanced rendering to significantly improve performance.