OptionaltextureProtectedusedProtectedusedLocal X coordinate.
Local Y coordinate.
UV mapped X value (0-1, default 0).
UV mapped Y value (0-1, default 0).
Pre-multiplied hex color combined using ABGR byte order (default 0xFFFFFFFF).
ProtectedcreateFinishes the graphic construction and dispatches the rendering call immediately.
OptionalcustomShader: GLShader | CustomGlShaderOptionalcustomShader: GLShader | CustomGlShaderChecks if the given shader is the same as the currently bound shader.
OptionalcustomShader: GLShader | CustomGlShaderOptional custom shader.
True if already bound, otherwise false.
Begins a new polygon drawing sequence. Must be followed by addVertex() calls and endGraphic().
The index targeting a specific transform matrix in the MatrixStore.
The WebGL drawing primitive mode (e.g., gl.TRIANGLES).
Optionaltexture: WebGLTextureOptional texture to apply over the polygon.
Adds a vertex to the current polygon. Local coordinates and color settings.