Rapid Render API
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    Interface IParticleAnimation

    interface IParticleAnimation {
        color?: Color | ParticleAttribute<Color>;
        rotation?: number | ParticleAttribute<number>;
        scale?: number | ParticleAttribute<number>;
        speed?: number | ParticleAttribute<number>;
        velocity?: Vec2 | ParticleAttribute<Vec2>;
    }
    Index

    Properties

    Tint color (0-255 components, uses engine Color class).

    rotation?: number | ParticleAttribute<number>

    Rotation angle in radians.

    scale?: number | ParticleAttribute<number>

    Uniform scale.

    speed?: number | ParticleAttribute<number>

    Directional speed along the rotation axis (pixels/sec).

    Additive velocity vector (pixels/sec). Use velocity.delta to simulate constant acceleration (e.g. gravity).