Rapid Render API
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    Interface ParticleAttribute<T>

    Describes an animated attribute: it transitions from start to end over the particle's lifetime, optionally with a per-second damping factor.

    interface ParticleAttribute<T = number> {
        damping?: number;
        delta?: T;
        end?: T | [T, T];
        start?: T | [T, T];
    }

    Type Parameters

    • T = number
    Index

    Properties

    damping?: number

    Multiplicative damping applied each second. e.g. 0.9 means the value is multiplied by 0.9^deltaTime every frame.

    delta?: T

    Explicit per-second delta override. If omitted it is derived from start/end/lifetime automatically.

    end?: T | [T, T]

    Ending value. Defaults to start if omitted (no change over time).

    start?: T | [T, T]

    Starting value (scalar, range tuple, or fixed value).