rapid-render
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    Interface ILayerRenderOptions

    interface ILayerRenderOptions {
        eachTile?: (
            tileId: string | number,
            mapX: number,
            mapY: number,
        ) => undefined | void | ISpriteRenderOptions;
        error?: number | Vec2;
        errorX?: number;
        errorY?: number;
        offset?: Vec2;
        offsetX?: number;
        offsetY?: number;
        origin?: number | Vec2;
        position?: Vec2;
        restoreTransform?: boolean;
        rotation?: number;
        saveTransform?: boolean;
        scale?: number | Vec2;
        shape?: TilemapShape;
        tileSet: TileSet;
        x?: number;
        y?: number;
        ySortCallback?: YSortCallback[];
        afterSave(): unknown;
        beforRestore(): unknown;
    }

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    Properties

    eachTile?: (
        tileId: string | number,
        mapX: number,
        mapY: number,
    ) => undefined | void | ISpriteRenderOptions
    error?: number | Vec2
    errorX?: number
    errorY?: number
    offset?: Vec2
    offsetX?: number
    offsetY?: number
    origin?: number | Vec2
    position?: Vec2
    restoreTransform?: boolean
    rotation?: number
    saveTransform?: boolean
    scale?: number | Vec2
    shape?: TilemapShape
    tileSet: TileSet
    x?: number
    y?: number
    ySortCallback?: YSortCallback[]

    Methods