rapid-render
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    Interface ISpriteRenderOptions

    interface ISpriteRenderOptions {
        color?: Color;
        flipX?: boolean;
        flipY?: boolean;
        offset?: Vec2;
        offsetX?: number;
        offsetY?: number;
        origin?: number | Vec2;
        position?: Vec2;
        restoreTransform?: boolean;
        rotation?: number;
        saveTransform?: boolean;
        scale?: number | Vec2;
        shader?: GLShader;
        texture?: Texture;
        uniforms?: Uniform;
        x?: number;
        y?: number;
        afterSave(): unknown;
        beforRestore(): unknown;
    }

    Hierarchy (View Summary)

    Index

    Properties

    color?: Color
    flipX?: boolean
    flipY?: boolean
    offset?: Vec2
    offsetX?: number
    offsetY?: number
    origin?: number | Vec2
    position?: Vec2
    restoreTransform?: boolean
    rotation?: number
    saveTransform?: boolean
    scale?: number | Vec2
    shader?: GLShader
    texture?: Texture
    uniforms?: Uniform
    x?: number
    y?: number

    Methods