Rapid Render API
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    Interface ISpriteOptions

    interface ISpriteOptions {
        color?: Color;
        customMatrix?: number;
        flipX?: boolean;
        flipY?: boolean;
        modifyStack?: boolean;
        offset?: Vec2;
        offsetX?: number;
        offsetY?: number;
        origin?: number | Vec2;
        padding?: number;
        position?: Vec2;
        rotation?: number;
        scale?: number | Vec2;
        shader?: DrawShader;
        texture: Texture;
        x?: number;
        y?: number;
    }

    Hierarchy (View Summary)

    Index

    Properties

    color?: Color
    customMatrix?: number
    flipX?: boolean
    flipY?: boolean
    modifyStack?: boolean

    Whether to push a save before applying transforms. Default: true.

    offset?: Vec2
    offsetX?: number
    offsetY?: number
    origin?: number | Vec2

    Normalized anchor point (0~1). Number applies uniformly; Vec2 applies per-axis.

    padding?: number
    position?: Vec2
    rotation?: number
    scale?: number | Vec2
    shader?: DrawShader
    texture: Texture
    x?: number
    y?: number