OptionaluidDestroys the WebGL texture resource.
The WebGL rendering context.
Dynamically updates the texture filtering mode.
Dynamically updates the texture wrap mode.
Updates the content of the existing texture (e.g. for Video or dynamic Canvas). Uses texSubImage2D if dimensions haven't changed for better performance.
The WebGL rendering context.
The new image source.
StaticfromCreates a BaseTexture from an image source.
The Rapid renderer instance.
The image source.
Optional configuration.
The created BaseTexture.
The underlying GPU resource holder for a texture. Implements simple reference counting.